Fallout: Great Lanta is an idea for a Fallout game (or maybe even a mod) that popped up in my head after I discovered that my hometown had it's own location in the Fallout universe. The reason for me doing this is because of u/_TheRealScythe_
's posts and fanmade Fallout: The Isles lore that I saw and thought was pretty interesting and kind of inspired me to share this with y'all. And because I had pretty much made up all of this Great Lanta stuff up before so I figured I could post it here and see what your opinions and insights are on the whole thing.
I know some people say that Great Lanta is likely referring to Atlanta, Georgia, but since Great Lanta was described as being on the shores of the ocean
I'm going to say that it's Atlantic City mostly because Atlanta is over a hundred miles from a shore and like 600 miles away from Washington, DC so how could they even get such a story across the vast wasteland given the insane creatures and raiders that may litter the way?
Since I am no way a writer some of this stuff may sound stupid, all over the place, or not as descriptive as I want it to be, and the lore won't be as extensive as I want it to, but here we go.
The game is set in and around post-apocalyptic retro-futuristic New Jersey in a region called Great Lanta which sort of encompasses South Jersey. The part of Great Lanta in which the game is set in will pretty much be the entirety of Atlantic County based on this Google Maps snapshot I took
. The year will be 2291, 4 years after the events of Fallout 4, but I'm not really set on that time. The reason why is because if the entire Fallout universe is continuing to move forward then I think there will be less chaos in the wasteland and more order which I don't think is a bad thing but it makes it harder for any sort of conflict to realistically occur if humanity does get it together 200 years after the apocalypse instead of just 100 and something.
The story is quite similar to that of New Vegas' actually. The reason why is because in the description of Great Lanta, slavers were described to have invaded the region. In here I want to keep the slavers because it can already set them up as faction. In the in-game lore surrounding them it will say that they have invaded Great Lanta multiple times only to be pushed back by some of the strongest factions in the region, only to appear years later stronger than ever and ready to decimate the people who drove them away. In the story that I have come up with this sudden power is explained to be the Slavers (who I couldn't really come up with a legitimate name for yet) being exposed to a new strain of the FEV that doesn't turn them into supermutants instead they are pretty much superpowered with enhanced strength, accuracy, speed etc., making them really dangerous and extremely hard for the factions to beat. This also poses a good question of where the hell did these slavers (or just the select ones) get this strain from? This is my only idea of how they can still pose a threat after so many years and I guess it will be really cool if the FEV is explored again in a future Fallout game. I guess this is the only difference they have against Ceasar's Legion, but it still doesn't change the fact that a powerful slaver group exists and is actively trying to take over.
Now the whole casino thing is similar too but in the lore of Resort City (the name that the Atlantic City casino owners decided on after coming together as a settlement) the reason why the casino's survived the bombs were because the people who made the casino's decided to band together and had hired some former bootleggers to steal a prototype Nike missile launcher
(aka something that could have been used in Fallout 4 because research yielded one was in the Boston area in real life and could have been something interesting to add to that bland story) which will be erected on one of the casinos and shoot down the nuke that will be heading for Atlantic City and the casinos that they spent their lives raising from the ground up. This had pretty much made them the "saviors" of Atlantic City but with the fallout coming from Ocean City, Philadelphia, etc. really irradiating the whole place, the casinos opened their doors to bring in the survivors outside, only for things to go wrong even more after some of those guys started turning into ghouls. This had caused major conflict with the ghoul population (even the non-feral ones) and the casinos for a long time didn't trust anyone who didn't look entirely human. They eventually had set to eliminate the ferals surrounding the casinos eventually coming up with the earliest settlement and them getting on rebuilding. Luckily the casinos stayed intact, except for one or two, because of the reinforcements made on them due to the paranoia of the casino owners during the rising tension and fear of nuclear armageddon. As time went on Resort City's leaders decided to piece Atlantic City back together and it worked for quite some time until the Slavers had shown up and ruined everything. This had caused Resort City to close down its walls not letting anyone in and pretty much shooting anyone that neared their settlement. Eventually they warred it out with the Slavers and decided to band with other settlements throughout the region to run them away to wherever they came from (a place that will be visited to later toward the end of the game where an awesome battle will occur). This temporarily worked until the Slavers attempted time and time again to invade only to win when they came back stronger than ever like I mentioned above. Despite all of those problems Resort City still manages to maintain its infrastructure, economy (people even have to pay rent and work), their almost uncorrupt police force, and their small military till today. They also reopened the actual casinos which I guess could be the way they earn the name Resort City instead of them deciding upon it. Even though there are these major differences I still believe it is too much like New Vegas where it also includes a casino themed powerhouse.
So I don't really an actual story story
, but saying that it is fairly similar to New Vegas' is enough. But the even sadder part is that I have no idea who or what
our protagonist is.
In fact it feels like everything is taken in terms of a cool Fallout protagonist. "The Sole Survivor", "The Lone Wanderer", "The Courier", "The Chosen One", "The Prisoner" (from the canceled Van Buren project), "The Warrior", and "The Initiate". I could go for something different, like one of the first ideas I had was a ranger-type but then I found out that in the ongoing Fallout Cascadia project
they might be doing something similar
(well maybe an NCR ranger) so I scrapped it. Of course I had an idea in which we play as a vault dweller but I just didn't like the sound of that because it feels like to easy a story. You leave, discover the world for the first time, etc this, etc that, overused story. The one protagonist story that I have for this is this though: Slavers blew open the vault door, raided the place, killed some dwellers, took the last few dwellers as slaves, of course, and you are one of the last survivors. Maybe we can be "The Last Survivor" or maybe just "The Survivor" or if we were too capture by the Slavers, "The Slave", or if we escape, "The Escapee", but if so that will be the first ever time a protagonist will have the word "pee" in their name. So I don't know. Maybe I'm going to much in the name. You can come up with something if you want. I also had another version in which as well as stealing your family to be slaves the Slavers also took your vaults GECK (Garden of Eden Creation Kit) because your vault were among the few to repopulate the world after the bombs fell but because of plain paranoia Overseer after Overseer expressed and to an extent vault residents they chose that we stay closed. So a new mystery also shows up here, in which we ask ourselves "How the hell they knew we had one in the first place?" and "What they hell are they gonna use it for?"
Well that is all I have for now. It isn't really much and there were two other factions that I have which include some sort of Institute-like "Mega Vault" and a settlement of Chinese ghouls called the Yangzte that washed ashore in their submarine only to become a full fledge settlement in the current year (I guess I'll make that timeline at some point) and grudgingly trading with the people who they still view as enemies.
So that's all for now. Tell me what you think. I might be adding more here and there in the future as well as lore and other major locations in the world, like my favorite HamTown, post-war Hammonton (top right of that map), which is a friendly although silly supermutant settlement and Bader City, the stadium in Atlantic City, which will be a Diamond City, Megaton, and Nellis Air Force Base mix.
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